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Showing Item 9 of 2148

Power on: the history of gaming

Duling, Kaitlyn. (Author).

Summary: Book Features: Ages 8-14, Grades 3-8 32 pages, 7 inches x 9 inches Simple, easy-to-read pages with full-color pictures Includes pre- and post-reading activities Reading/teaching tips and glossary included Gaming and eSports: In Power On: The History of Gaming, 3rd—8th graders are taken back in time to learn about the history of video games and how they evolved into competitive eSports of today's culture. Paving The Way: With captivating photos that bring the history of gaming to life, young readers learn about the most popular video games, characters, and consoles that can trace their origins back to the dawn of the computer age. Build Reading Skills: This engaging 32-page children's book will help your child improve comprehension and build confidence with guided pre- and post-reading questions and fun activities. Leveled Books: Part of the Gaming and Esports series, the lower reading level text and full-color pictures make this children's book an engaging read with fun and interesting facts about your child's favorite video games. Why Rourke Educational Media: Since 1980, Rourke Publishing Company has specialized in publishing engaging and diverse non-fiction and fiction books for children in a wide range of subjects that support reading success on a level that has no limits.

Electronic resources

Record details

  • ISBN: 9781731649959
  • Physical Description: 1 online resource
    remote
    electronic resource
  • Publisher: 2021.

Content descriptions

Target Audience Note:
Text Difficulty 3 - Text Difficulty 4
MG/Middle grades (4th-8th)
4.4 ATOS Level
740 Lexile.
Reproduction Note:
Electronic reproduction. Vero Beach : Escape, 2021. Requires the Libby app or a modern web browser.
Subject: Computer Technology
Technology
Juvenile Nonfiction

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Showing Item 9 of 2148